Remiel Pollard wrote:I understand the nature of EVE better than most. However, I have thought of something that might improve the solo pvp environment in a limited capacity. I call it flagging for solo. Instead of flagging for PVP, like themepark games, you flag for solo. How would this work to improve solo PVP content while staying true to the nature of EVE without being exploitable? Well, I've given it some thought, but naturally I can't think of everything myself, so I'm opening this up to some brainstorming. Here's how it would work.
1. The first thing flagging yourself for solo PVP makes you is unable to be in a fleet. To flag yourself for solo PVP, if you are in a fleet, you must leave it.
2. When flagged for solo PVP, you are only able to lock one target at a time, and you will only be able to be locked by one target at a time. Essentially, being locked by something makes you unlockable by anything else. Now you might be thinking, what if a friend locks you to prevent an opponent from locking you? Well, it doesn't work that way because if an opponent can't lock you, they can't shoot you, and as a result, there would be no legal way for you to shoot the guy you're trying to kill by doing this. (I just realised why this won't work so well in low or nullsec, but I'll think of a fix). This, however, can also be adjustable. If you wish, as a solo pvp'er, if you are looking for a challenge, you can set the number of targets capable of locking you to more than one, and you'll be able to lock the same number of targets.
3. When flagged for solo PVP, you essentially automatically consent to duels without the need for a duel invite. Someone only need lock you up and start shooting, and can do so without being concorded. Ie, it'll be like being flagged GCC but you won't be GCC. So it would work in highsec as well but, you wouldn't be able to shoot someone that wasn't flagged themselves until they started shooting you.
There were a few other rules I was going to lay down here but I've been drinking and forgot them. If I remember, I'll update. Please feel free to contribute thoughts to the above rules, or suggest your own, I'd really like to have a discussion about this. Basically, what I want out of this is to be able to give a bit more power to the solo pvp'er, especially against multiboxers and blobs. I'm always keen on a good fight, even when I'm outnumbered and outgunned I'll still give it a go most of the time, and don't get me wrong, I've been blobbed and been in blobs plenty of times as well, and I don't want to nerf that at all, so please, I don't want anyone thinking this is a bitter 'nerf multiboxing/blobbing' thread. I'm genuinely trying to think of ways to make solo PVP more viable - to give the individual pilot more of an opportunity to more confidently test him- or herself.